To stay up to date with the latest news and updates, we encourage you to follow Lumencraft on Steam, Facebook, and Twitter. possibly fixed a bug where second player can get stuck after exiting mission fixed last building rotation not remembered when canceling optimized Storage Container performance when storing many resources at once Editor: added cursor coordinates display Editor: added option to create empty map (no terrain) > Quit is changed to Exit Mission during mission > Editor Conditions: Item Stored (type), Item Retrieved > available by default in campaign (when loading old save file you need to go to Hub) > it's very cheap and takes little space > it can store up to 3 stacks of non-resource item To get the full scoop on what's new, we invite you to check out the complete changelog below: The latest patch contains many more additions and changes. What’s more, we've invested in optimizing the loading times for specific maps, ensuring quicker and more seamless gameplay. We've also made some smaller improvements - like enhancing the aim assist and making your in-game shooting experience even smoother. Oh, and remember - those of you with existing save files will need to head to the Hub to access it. Plus, it's available by default in the campaign mode. It's an affordable addition that takes up a minimal amount of space in your world. Let us unveil the Item Rack building! It allows you to store up to three stacks of non-resource items. With that in mind, we are excited to introduce a brand new update! It's been a while since Lumencraft's release, but we're committed to continuously improving the game in order to provide you with the best possible experience.
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